The boys over at NimbleBit have done it again, they have created a very simple, fun, and terrifyingly addictive game. That game? Moon Drop. The concept is simple enough: help lunar colonists touch down with their landing pods onto a little landing pod on the surface of the moon. Simple? Yes. Easy? Oh my goodness, no.
As explained above, you are helping the landing pods make a safe landing onto the landing pad without smashing themselves into smithereens or missing the landing pad. The pods will steer away from wherever you touch the screen, presumably due to them having heard of moon swine flu. Touching and holding will cause a continuous firing of the jets, while tapping is better for making small adjustments. Also, the lunar landing pods can cross from one side of the screen to the other, so don’t worry too much if you see your landing pods shooting off the screen somewhere!
When the game starts, a single lunar lander appears at the top of the screen, and you tap the screen a few times and let it come to rest on the landing pad. You will think, well, this is going to be an easy game! Well, the real challenge is that as the levels progress, more and more landing pods begin appearing, as if this was some sort of Moonapalooza, and it becomes quite a bit harder to get them all to land on the landing pad without difficulty. In fact, I seem to have topped out at a high score of 391, whereas you can see the highest score on the board is 2,674. I suck, bad. Anyhow, the gameplay is simple, it is easy to learn, and most of all, it’s so very fun!
A great touch that I really enjoyed was that after every single wave, there is a space man at the bottom of the screen who leaves a little comment. Several of the comments were from Futurama, and this literally made me laugh out loud on the bus where I was playing Moon Drop, garnering me some dirty stares from other passengers. Whoops!
The graphics for Moon Drop are simple, they are aesthetically pleasing, and they work especially well for the game. There are tiny details like shooting stars going off in the background, or once the pods land, having the people come out of the pods and walking off the screen. These tiny details really add a lot to Moon Drop and they are fantastic for those who are paying attention.
The soundtrack for Moon Drop is once again, simple, which is perfectly fine with me. The sound effects are spectacular though, very fitting for the environment and there’s really nothing more you could ask for. As a bonus, before you get to the main menu, you are asked if you wish to play sounds during the game, and if you say no, you can go ahead and keep playing your iPod tracks. I feel that this is a great bonus for myself, just because I usually play games while in transit, where I am usually playing music at the same time, so it is nice to not have it be interrupted just to play games!
After losing all three of your space man lives, you are given the option to continue back to the main menu or to tweet out your score through the Twitter API. While using the Twitter API is nothing new, Moon Drop manages to use the tweets with scores to track the high scores. For example, after I finished my 391 round, I chose the option to tweet my score, I typed in my login information, and blasted it out. When the score board updated (Every 30 minutes or so) I saw my name in the scoreboard, including my Twitter profile picture! Very clever, NimbleBit, very clever.
Moon Drop is just so fun and addictive that I’m glad I bought the game. For the price of $0.99, you really are getting some great bang for your buck, so go out and get it!